![]() Some puzzles are squared grids, others are hexagons, but then there are some made of octagons and squares, others made of differently sized squares, and a couple from triangles. Adding in this extra layer of information allows puzzles yet more ways to disguise how they're hiding their next possible move, making it a lot of fun to juggle the elements. So knowing at a certain point that there are only two purples left, and that certain clues tell you in which groups they must be, you can remove any others remaining. So at the start you might know there are 30 bombs to mark, six of them purple, three green, and twelve red (the rest being the default grey). Most of the 160 (!!!) puzzles here are multicoloured, and you're also informed how many bombs are to be marked on each of these. There are sometimes numbers outside of the grid of cells, which indicate how many are in that row or column, and there are total bomb counts known from the start, which often give you the vital piece of knowledge to be able to succeed.īut Tametsi takes this all further, through a combination of both shapes and colours. But there's a host of other information to include in your deductions, two of which are straight from Hexcells. That eliminates other cells, which when clicked on reveal more numbers - Minesweeper style. And it's a real pleasure to see ideas so sensibly borrowed being so impressively adapted and tweaked.Ī puzzle starts with a grid of mostly blank tiles, and a few with numbers, indicating how many of those surrounding are to be marked as bombs. ![]() However, once you're in, you're really in. It has quite the muddle of puzzle types, but doesn't quite manage Hexcells' masterful introduction of new rules (over the course of all three of its games) in such a way that they always feel natural. If Tametsi is guilty of anything, it's of not brilliantly explaining itself from the start. Which is to say, bespoke, intricately created puzzles, for which guessing is never necessary, but thinking certainly is. ![]() A game that takes its lead from the best PC puzzle game of all, Hexcells, and then combines it with the core Minesweeper mechanic. I'm working my way through them, and the first to report back on is 2017's Tametsi. After reviewing the pleasing puzzler Globesweeper, I was recommended a whole other pile of recent puzzle games I've missed.
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